![]() ![]() However, in Diablo IV, it also mitigates a percentage of non-physical damage. There is a baseline for how much damage mitigation a player has.Īs mentioned above, the armor stat mitigates physical damage. The higher the item power, the higher the armor stats it provides. If a player wants to increase their item power, one should kill monsters at a higher level than their character. The armor value of an item depends on the item power, which in turn derives from the monster item power. The level of damage reduction varies in accordance with the type of armor that's being equipped-chest and leg armor provide the highest armor stats, boots and gloves provide the lowest armor stats. Armor mitigates incoming physical damage. ![]() In addition, for Socketing purposes, all items (including off-hand items) except Helms and Weapons, count as Armor.ĭiablo IV has five armor slots-helms, chest, pants, boots, and gloves. Diablo II: Resurrected Review - Pile Of Old BonesĪrmor was composed of Body Armor, Helms and Shields.Īrmor got several additions: Belts, Circlets, Boots, Gloves and Class-specific Items, which are variants of regular armor: Barbarian Helms, Druid Pelts, Paladin Shields and Necromancer Shrunken Heads.ĭiablo III added three more armor slots: Pauldrons, Pants and Bracers, as well as many class-specific variants of already existing Armor types: Cloaks, Quivers, Crusader Shields, Mighty Belts, Spirit Stones, Voodoo Masks and Wizard Hats. ![]()
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